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Squire

Registered: 09-2003
Posts: 693
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Strikeforce


The story so far:

Earth's Supreme Sorceress recently got infected by the Fate Force and went a bit mad. Strikeforce (our heroes) had a feeling that she was going to go back in time to undo some terrible event from her past, and thus wipe the present as we know it out of existance. While investigating (in completely the wrong direction, because players are annoying like that), they accidentally got themselves sent to Hell (where they willfully ignored the clue that would have helped them deal with the Supreme Sorceress) and had to fight their way out. When they eventually got back to Earth, they found that it wasn't the Earth they were expecting. The Supreme Sorceress had changed history! (Actually, being in Hell had been a good thing, because if they were on Earth when the change happened they would have become part of the new history and not known that there was a problem. Being in Hell let the change bypass them so they keep all their memories. Are you following so far?)

The first thing that happens when they emerge from Hell is that they are attacked by this timeline's version of Strikeforce -- who are vastly more powerful than "our" Strikeforce! You see, the Supreme Sorceress knows that our Strikeforce are the only people who knows what she did and therefore may be able to undo her plans and put the universe "right" (she wants it to stay as it is now, naturally). So she has convinced the new-timeline Strikeforce that our Strikeforce (confused yet?) are evil demons -- an easy deception to swallow, when you've just seen them emerging from Hell!

Barely escaping -- but losing their most powerful member in the process -- our Strikeforce are now fugitives in a world they don't understand, desperately seeking allies who may be able to help them. The problem is, all of their "old timeline" allies are different now... the first one the approach tries to kill them and again they barely escape with their lives.

To make matters worse, a couple of "our" Strikeforce aren't so sure that this new timeline is a bad thing, and might want to keep this status quo instead of reverting back to how things were...



Anyway, that's what I'm playing at the moment. The next session is Saturday, and I'm working flat out creating alternate versions of old characters, not helped by the fact that I'm not entirely sure where Strikeforce are going to go each week so I'm barely keeping ahead of them. This week they plan to contact a group of sorcerors in Chicago, which is good, I'm ready for that. Next week -- who knows? emoticon



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Review: Mostly Autumn Gateshead, 16 July 2011
7/20/2011, 1:03 pm Link to this post Email David Meadows   PM David Meadows
 
Flasheart2006 Profile
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Grand Master

Registered: 04-2004
Posts: 301
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Re: Strikeforce


Hehe, good luck with that. I've now got images of you as the Dungeon Master from DM of the Rings, sitting there, constantly begging your players to do something sensible emoticon

Are these characters all ones you've created yourself (or as part of the group), or are they based on 'actual' comic characters? Sounds like a helluva lot of work just for a few hours of arguing about what to do next emoticon
7/20/2011, 2:23 pm Link to this post Email Flasheart2006   PM Flasheart2006 Blog
 
David Meadows Profile
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Squire

Registered: 09-2003
Posts: 693
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Re: Strikeforce


They are all my characters (or, in a few cases, created by my players).

We've been playing the same campaign since 1987 so I have -- literally -- hundreds of characters. This is usually a good thing, as it lets me pull out an old villain with very little work. In this situation it's rather more complicated... emoticon



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Review: Mostly Autumn Gateshead, 16 July 2011
7/20/2011, 2:28 pm Link to this post Email David Meadows   PM David Meadows
 
Flasheart2006 Profile
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Grand Master

Registered: 04-2004
Posts: 301
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Re: Strikeforce


Rather you than me. It takes me months on end to create a single character (or at least get him/her to a state where I'm happy)

What rules do you use, if you don't mind me asking?
7/20/2011, 2:43 pm Link to this post Email Flasheart2006   PM Flasheart2006 Blog
 
David Meadows Profile
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Squire

Registered: 09-2003
Posts: 693
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Re: Strikeforce


Currently using Hero System 5th edition.

We started with Golden Heroes, briefly tried GURPS, went back to Golden Heroes, switched to Champions (Hero System 4th edition) and finally upgraded to 5th edition. I don't want to change again because converting characters is a nightmare emoticon

I keep wanting to create my own "perfect" set of rules. I don't think it will ever happen, but I keep coming back to the idea...

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Review: Mostly Autumn Gateshead, 16 July 2011
7/20/2011, 3:20 pm Link to this post Email David Meadows   PM David Meadows
 
Flasheart2006 Profile
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Grand Master

Registered: 04-2004
Posts: 301
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Re: Strikeforce


What were your thoughts on GURPS? We considered switching over to that...way back whenever it was, but we're all creatures of habit and didn't really fancy the upheaval. Was it worth all the effort of changing (I'm guessing not if you decided to change away again!)?
7/21/2011, 9:48 pm Link to this post Email Flasheart2006   PM Flasheart2006 Blog
 
Pastor Rick Profile
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The Reeve

Registered: 07-2005
Location: Texas
Posts: 2474
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Re: Strikeforce


I like GURPS myself but it was primarily designed with medieval fantasy adventures in mind then adapted to other genres. The Hero System was built from the ground up for super heroes which makes it a better system for that genre imho anyway...

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7/22/2011, 5:13 am Link to this post Email Pastor Rick   PM Pastor Rick Blog
 
David Meadows Profile
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Squire

Registered: 09-2003
Posts: 693
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Re: Strikeforce


I think GURPS is a very clever system and if I was running a new game in any genre other than super heroes, I would strongly consider using it. Before we adopted it, I ran a test game set in a modern action/adventure type setting and it worked very well, handing a variety of character types. There are also people in my group who have used it for fantasy and SF games and said it worked very well.

But as soon as we tried it on superheroes, it broke completely. The Supers rules were basically an unbalanced mess and didn't integrate with the core rules at all. They actually released a 2nd edition of the Supers supplement very quickly (significantly changed), so they must have known something was wrong, but it wasn't much better!



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Review: Mostly Autumn Gateshead, 16 July 2011
7/22/2011, 10:21 am Link to this post Email David Meadows   PM David Meadows
 


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